writing

51 – Deep Myth – DinoBeasts Interview

WorldCraft Club
WorldCraft Club
51 - Deep Myth - DinoBeasts Interview
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What happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are they aloof and indifferent? The Coats Brothers creators of the DinoBeasts Comic create some of the tightest worldbuilding on myth that I’ve seen in some time. Their setting seems to have…

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51 – Deep Myth – DinoBeasts Interview

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WorldCraft Club
51 - Deep Myth - DinoBeasts Interview
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50 – Where Have We Been?

WorldCraft Club
WorldCraft Club
50 - Where Have We Been?
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Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all we’ve been up to. The Worldbuilder’s Journal Kickstarter is now fully complete and delivered and reviews are coming back raving. Our Discord is in full swing and growing and now we’re…

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50 – Where Have We Been?

WorldCraft Club
WorldCraft Club
50 - Where Have We Been?
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48 – Jog Brogzin and Collaborative Worldbuilding

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WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and…

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48 – Jog Brogzin and Collaborative Worldbuilding

WorldCraft Club
WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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47 – The Rule of Cool in Your Worldbuilding

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WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

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47 – The Rule of Cool in Your Worldbuilding

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WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the…

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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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45 – Using Tropes In Your Worldbuilding

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WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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45 – Using Tropes In Your Worldbuilding

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WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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43 – Effective Exposition – trusting your audience

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WorldCraft Club
43 - Effective Exposition - trusting your audience
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It’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to)….

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43 – Effective Exposition – trusting your audience

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WorldCraft Club
43 - Effective Exposition - trusting your audience
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42 – Worldbuilding Secret Sauce with Peter Chiykowski

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WorldCraft Club
42 - Worldbuilding Secret Sauce with Peter Chiykowski
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But, what is the secret sauce!? Peter Chiykowski is all about it. He’s an award winning author, cartoonist, dog enthusiast and maker of awesome kickstarters and we get to pick his brains! We talk about it some of the key components to good worlds and how a creator can build such depth into their own…

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42 – Worldbuilding Secret Sauce with Peter Chiykowski

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WorldCraft Club
42 - Worldbuilding Secret Sauce with Peter Chiykowski
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39 – Jedi, Good, Bad, and Ugly

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WorldCraft Club
39 - Jedi, Good, Bad, and Ugly
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Happy Star Wars day everyone! May the Fourth be with you! The Jedi are a staple in everyone’s worldbuilding imagination, most everyone wanted to be one at one time or another. Seth and I are gonna tell you why they’re terrible and not just cause they indoctrinate kids in their hokey religion or have a…

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39 – Jedi, Good, Bad, and Ugly

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WorldCraft Club
39 - Jedi, Good, Bad, and Ugly
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36 – Does your world have potential?

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WorldCraft Club
36 - Does your world have potential?
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If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
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