writing

32 – DinoBeasts

Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

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31 – Chekhov’s Obelisk

As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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30 – Gameplay Mechanics and Worldbuilding

Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

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CyberPunk: Money Can Buy You Love

The Beatles famously wrote ‘I don’t care too much for money, cause money can’t buy me love’. But what if it could? What if technology could synthesize that feeling? Cypher acknowledges this in the Matrix. As I look back on that original movie I find myself sympathizing with him more and more. You wake up…

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CyberPunk: Money Can Buy You Love

Punk Never Dies: An Introduction to the Meta Genre

We’ve all heard about the genres of cyberpunk and steampunk at some point before. Some of you may also be fans of solarpunk and teslapunk, but did you know there are also the likes of dieselpunk, biopunk, and stonepunk? What’s with all of these “punks?!” Well, in this series we are going to take a…

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Punk Never Dies: An Introduction to the Meta Genre

24 – State of War

War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives) we think about glory, battle and the horrors of conflict but we rarely think about the folks at home and what troops would get up to during downtime. What does an…

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21 – Interview: Matthew Selznick

The Shaper’s World is not limited by standard fantasy tropes or callbacks, it’s built on a system of real world physics. You won’t find elves or dwarves in The Light of the Outsider. But, what are the pitfalls of creating something altogether different? How do you manage a world where you can’t lean on tropes…

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20 – What is Worldbuilding?

Happy anniversary! It’s been one year since we’ve been publishing content related to Worldbuilding for you! We’re excited to continue that journey, but we first wanted to explore the ways we’ve been learning about worldbuilding. What new tips and tricks have we discussed? What sorts of things are we looking forward to in the future?…

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19 – Pulp Settings

Join us for the whimsical and adventurous tales of Jon, Marcos, and Seth as they explore the deep unknowns of the pulp setting! Will our intrepid archaeologists get lost in an ancient tomb with cursed treasures, or get held up by ne’er do wells as a hardened gumshoe? Join us as we discuss what made…

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