writing tips

47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

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47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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44 – RJD20, Making Room in Your World For Your Players

WorldCraft Club
WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story…

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44 – RJD20, Making Room in Your World For Your Players

WorldCraft Club
WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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39 – Jedi, Good, Bad, and Ugly

WorldCraft Club
WorldCraft Club
39 - Jedi, Good, Bad, and Ugly
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Happy Star Wars day everyone! May the Fourth be with you! The Jedi are a staple in everyone’s worldbuilding imagination, most everyone wanted to be one at one time or another. Seth and I are gonna tell you why they’re terrible and not just cause they indoctrinate kids in their hokey religion or have a…

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39 – Jedi, Good, Bad, and Ugly

WorldCraft Club
WorldCraft Club
39 - Jedi, Good, Bad, and Ugly
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