writing advice

44 – RJD20, Making Room in Your World For Your Players

It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story…

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42 – Worldbuilding Secret Sauce with Peter Chiykowski

But, what is the secret sauce!? Peter Chiykowski is all about it. He’s an award winning author, cartoonist, dog enthusiast and maker of awesome kickstarters and we get to pick his brains! We talk about it some of the key components to good worlds and how a creator can build such depth into their own…

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41 – Cultivating Player Engagement Through Worldbuilding

Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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38 – Food Glorious Food

There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity,…

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36 – Does your world have potential?

If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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Alignment In Worldbuilding

What if the chaotic actions of the hero cause harm despite their good intentions? Consequences are part of the worldbuilding and within the Dungeon Master (DM)’s control as a result the DM should have a sense of how to handle them. The Big 9 The following is a basic layout for what alignments are skip…

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Alignment In Worldbuilding

33 – Mars is Having a Mid-Life Crisis

Maybe it’s time for Mars to reclaim its youth in our fiction.

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32 – DinoBeasts

Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

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31 – Chekhov’s Obelisk

As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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30 – Gameplay Mechanics and Worldbuilding

Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

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