writing advice

48 – Jog Brogzin and Collaborative Worldbuilding

WorldCraft Club
WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and…

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48 – Jog Brogzin and Collaborative Worldbuilding

WorldCraft Club
WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the…

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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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45 – Using Tropes In Your Worldbuilding

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WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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44 – RJD20, Making Room in Your World For Your Players

WorldCraft Club
WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story…

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44 – RJD20, Making Room in Your World For Your Players

WorldCraft Club
WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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42 – Worldbuilding Secret Sauce with Peter Chiykowski

WorldCraft Club
WorldCraft Club
42 - Worldbuilding Secret Sauce with Peter Chiykowski
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But, what is the secret sauce!? Peter Chiykowski is all about it. He’s an award winning author, cartoonist, dog enthusiast and maker of awesome kickstarters and we get to pick his brains! We talk about it some of the key components to good worlds and how a creator can build such depth into their own…

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42 – Worldbuilding Secret Sauce with Peter Chiykowski

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WorldCraft Club
42 - Worldbuilding Secret Sauce with Peter Chiykowski
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41 – Cultivating Player Engagement Through Worldbuilding

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WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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41 – Cultivating Player Engagement Through Worldbuilding

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WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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38 – Food Glorious Food

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WorldCraft Club
38 - Food Glorious Food
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There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity,…

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38 – Food Glorious Food

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WorldCraft Club
38 - Food Glorious Food
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36 – Does your world have potential?

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WorldCraft Club
36 - Does your world have potential?
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If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
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Alignment In Worldbuilding

What if the chaotic actions of the hero cause harm despite their good intentions? Consequences are part of the worldbuilding and within the Dungeon Master (DM)’s control as a result the DM should have a sense of how to handle them. The Big 9 The following is a basic layout for what alignments are skip…

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Alignment In Worldbuilding

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WorldCraft Club
Alignment In Worldbuilding
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33 – Mars is Having a Mid-Life Crisis

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WorldCraft Club
33 - Mars is Having a Mid-Life Crisis
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Maybe it’s time for Mars to reclaim its youth in our fiction.

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33 – Mars is Having a Mid-Life Crisis

WorldCraft Club
WorldCraft Club
33 - Mars is Having a Mid-Life Crisis
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