Worldcrafting

Cyberpunk – The Culture you Counter

Seth and I frequently talk about fairycake, the very core of your Worldbuilding on which all other things tilt. This can be a specific Worldbuilding concept or it could be a theme or tone you want to convey. With cyberpunk we’re really looking at a few things that can be found in the name of…

Read More

Cyberpunk – The Culture you Counter

WorldCraft Club
WorldCraft Club
Cyberpunk - The Culture you Counter
/

Every Sign Has a Meaning

I’m an engineer by trade which means that, as I look at the world around me, I’m often searching for design and questioning the purpose and meaning of what I’m seeing. When I look at my built space I often ask, ‘why this column right here, what’s it supporting?’ ‘Where does this vent go?’ Etc….

Read More

Every Sign Has a Meaning

WorldCraft Club
WorldCraft Club
Every Sign Has a Meaning
/

Worldbuilding Strata

Reflections on our Interview with Jon Bell I’ll start by saying this: Jon gets me. He just does. He’s the type of guy that sends me a list of D&D adventure premises based exclusively on bear puns which is exactly the kind of thing I want almost all the time. More bear puns, please. Anyway,…

Read More

Worldbuilding Strata

WorldCraft Club
WorldCraft Club
Worldbuilding Strata
/

Your Culture Is Bad And You Should Feel Bad

by IE Horton You. Yes, you. The one reading this. I don’t know where you come from, or what culture you were raised in, but it’s stupid. Your stupid culture made you who you are, it civilised you, it gave you a sense of identity. A stupid sense of identity. So why am I insulting…

Read More

Your Culture Is Bad And You Should Feel Bad

WorldCraft Club
WorldCraft Club
Your Culture Is Bad And You Should Feel Bad
/

03 – Interview: IE Horton

WorldCraft Club
WorldCraft Club
03 - Interview: IE Horton
/

Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses the importance of putting the work into your worlds but also that worldbuilding is a labor love that you must put yourself into.  We explore his method of constructing worlds through…

Read More

03 – Interview: IE Horton

WorldCraft Club
WorldCraft Club
03 - Interview: IE Horton
/

How Many Balrogs Does it Take to Kill a Wizard?

One. Sort of. He might come back though. Tolkien was a master of worldcrafting. A person that Seth and I hold in high esteem and, I think, for good reason. His work, however, does not necessarily hold up to our naturalistic scrutiny. Maiar are these angelic beings in Tolkien’s mythology, Balrogs are Maiar, Gandalf is…

Read More

How Many Balrogs Does it Take to Kill a Wizard?

WorldCraft Club
WorldCraft Club
How Many Balrogs Does it Take to Kill a Wizard?
/

Your World Isn’t All That Weird

I don’t mean to say that your world isn’t as exciting and interesting as the story you want to tell. I only mean to say that it’s less weird than you think. Tell me, what is weirder? A sentient, carnivorous plant, or the fact that World War I was started by an assassin who, minutes…

Read More

Your World Isn’t All That Weird

WorldCraft Club
WorldCraft Club
Your World Isn't All That Weird
/