Worldcraft

31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
/

As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

Read More

31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
/

28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
/

Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

Read More

28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
/

27 – Factions

WorldCraft Club
WorldCraft Club
27 - Factions
/

People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild, a rebellion or bowling league we tend to seek the best for the people we’re closest to. These kinds of ties and relationships can create great conflict and add real depth…

Read More

27 – Factions

WorldCraft Club
WorldCraft Club
27 - Factions
/

26 – Star Wars, Good or Bad?

WorldCraft Club
WorldCraft Club
26 - Star Wars, Good or Bad?
/

Ah yes, the brain melting question of every Worldbuilder. It’s clear that the worldbuilding that inspired 3 generations of writers and Worldbuilders can’t fairly be called bad but all of us can point to moments where it was real hard to call it good. Midichlorians, sar’lacs, the expanded universe, KOTOR, the Force Unleashed, James and…

Read More

26 – Star Wars, Good or Bad?

WorldCraft Club
WorldCraft Club
26 - Star Wars, Good or Bad?
/

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

Read More

The Forgotten Builds: Salt Marsh

WorldCraft Club
WorldCraft Club
The Forgotten Builds: Salt Marsh
/

Complexity Where It Counts

Atoms Knocking on Atoms I think worldbuilders are a strange bunch. We mostly grew up worshiping detail and intricacy because we’re the type of people that like to dive deep into detail. I knew this when my wife asked me what Tusken Raiders looked like under their desert regalia and I started talking about the…

Read More

Complexity Where It Counts

WorldCraft Club
WorldCraft Club
Complexity Where It Counts
/

Brandon Sanderson’s 0th Law

I’m late to the party. Brandon Sanderson’s Mistborn series has been around for a while but I just cracked open the first book. Why did I wait so long? The truth is I’ve always been late to the party, it’s like a personal preference or inbuilt mandate in my system. I just don’t do new…

Read More

Brandon Sanderson’s 0th Law

WorldCraft Club
WorldCraft Club
Brandon Sanderson's 0th Law
/

24 – State of War

WorldCraft Club
WorldCraft Club
24 - State of War
/

War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives) we think about glory, battle and the horrors of conflict but we rarely think about the folks at home and what troops would get up to during downtime. What does an…

Read More

24 – State of War

WorldCraft Club
WorldCraft Club
24 - State of War
/

23 – Worlds That Endure

WorldCraft Club
WorldCraft Club
23 - Worlds That Endure
/

Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

Read More

23 – Worlds That Endure

WorldCraft Club
WorldCraft Club
23 - Worlds That Endure
/

20 – What is Worldbuilding?

WorldCraft Club
WorldCraft Club
20 - What is Worldbuilding?
/

Happy anniversary! It’s been one year since we’ve been publishing content related to Worldbuilding for you! We’re excited to continue that journey, but we first wanted to explore the ways we’ve been learning about worldbuilding. What new tips and tricks have we discussed? What sorts of things are we looking forward to in the future?…

Read More

20 – What is Worldbuilding?

WorldCraft Club
WorldCraft Club
20 - What is Worldbuilding?
/