worldbuilding

26 – Star Wars, Good or Bad?

Ah yes, the brain melting question of every Worldbuilder. It’s clear that the worldbuilding that inspired 3 generations of writers and Worldbuilders can’t fairly be called bad but all of us can point to moments where it was real hard to call it good. Midichlorians, sar’lacs, the expanded universe, KOTOR, the Force Unleashed, James and…

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The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

Complexity Where It Counts

Atoms Knocking on Atoms I think worldbuilders are a strange bunch. We mostly grew up worshiping detail and intricacy because we’re the type of people that like to dive deep into detail. I knew this when my wife asked me what Tusken Raiders looked like under their desert regalia and I started talking about the…

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Complexity Where It Counts

Brandon Sanderson’s 0th Law

I’m late to the party. Brandon Sanderson’s Mistborn series has been around for a while but I just cracked open the first book. Why did I wait so long? The truth is I’ve always been late to the party, it’s like a personal preference or inbuilt mandate in my system. I just don’t do new…

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Brandon Sanderson’s 0th Law

25 – Magic: An Overview

Fantasy science or deus ex machina? What is magic? Is it a set of physical laws that govern elements of your setting? Is it the unknowable will of the gods? Can it be learned, mastered even? Is it opaque and mysterious? Magic is ever present in fantasy (some would argue it’s the essence of the…

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24 – State of War

War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives) we think about glory, battle and the horrors of conflict but we rarely think about the folks at home and what troops would get up to during downtime. What does an…

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23 – Worlds That Endure

Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

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22 – Conquering Space: Faster Than Light Travel

“Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.” Douglas Adams Seriously, he had a point. The amount of space in, well, Space is just mind boggling. In science…

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21 – Interview: Matthew Selznick

The Shaper’s World is not limited by standard fantasy tropes or callbacks, it’s built on a system of real world physics. You won’t find elves or dwarves in The Light of the Outsider. But, what are the pitfalls of creating something altogether different? How do you manage a world where you can’t lean on tropes…

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20 – What is Worldbuilding?

Happy anniversary! It’s been one year since we’ve been publishing content related to Worldbuilding for you! We’re excited to continue that journey, but we first wanted to explore the ways we’ve been learning about worldbuilding. What new tips and tricks have we discussed? What sorts of things are we looking forward to in the future?…

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