World building

46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the…

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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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45 – Using Tropes In Your Worldbuilding

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WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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41 – Cultivating Player Engagement Through Worldbuilding

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WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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41 – Cultivating Player Engagement Through Worldbuilding

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41 - Cultivating Player Engagement Through Worldbuilding
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40 – What Has the Empire Ever Done for Us!?

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WorldCraft Club
40 - What Has the Empire Ever Done for Us!?
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Well!? The Empire is obviously evil, I mean, obviously. However, we reckon most folks in the galaxy far far away were pretty ambivalent about it and might not have even noticed the change of the guard. Marcos and James discuss the Mandolorian and how the show depicts the regular folks in the margins of galactic…

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40 – What Has the Empire Ever Done for Us!?

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40 - What Has the Empire Ever Done for Us!?
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36 – Does your world have potential?

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WorldCraft Club
36 - Does your world have potential?
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If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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36 – Does your world have potential?

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WorldCraft Club
36 - Does your world have potential?
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32 – DinoBeasts

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32 - DinoBeasts
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Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

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32 – DinoBeasts

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32 - DinoBeasts
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27 – Factions

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WorldCraft Club
27 - Factions
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People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild, a rebellion or bowling league we tend to seek the best for the people we’re closest to. These kinds of ties and relationships can create great conflict and add real depth…

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27 – Factions

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27 - Factions
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23 – Worlds That Endure

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WorldCraft Club
23 - Worlds That Endure
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Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

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23 – Worlds That Endure

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23 - Worlds That Endure
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22 – Conquering Space: Faster Than Light Travel

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22 - Conquering Space: Faster Than Light Travel
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“Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.” Douglas Adams Seriously, he had a point. The amount of space in, well, Space is just mind boggling. In science…

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22 – Conquering Space: Faster Than Light Travel

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22 - Conquering Space: Faster Than Light Travel
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21 – Interview: Matthew Selznick

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WorldCraft Club
21 - Interview: Matthew Selznick
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The Shaper’s World is not limited by standard fantasy tropes or callbacks, it’s built on a system of real world physics. You won’t find elves or dwarves in The Light of the Outsider. But, what are the pitfalls of creating something altogether different? How do you manage a world where you can’t lean on tropes…

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21 – Interview: Matthew Selznick

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WorldCraft Club
21 - Interview: Matthew Selznick
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