world-building

51 – Deep Myth – DinoBeasts Interview

WorldCraft Club
WorldCraft Club
51 - Deep Myth - DinoBeasts Interview
/

What happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are they aloof and indifferent? The Coats Brothers creators of the DinoBeasts Comic create some of the tightest worldbuilding on myth that I’ve seen in some time. Their setting seems to have…

Read More

51 – Deep Myth – DinoBeasts Interview

WorldCraft Club
WorldCraft Club
51 - Deep Myth - DinoBeasts Interview
/

50 – Where Have We Been?

WorldCraft Club
WorldCraft Club
50 - Where Have We Been?
/

Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all we’ve been up to. The Worldbuilder’s Journal Kickstarter is now fully complete and delivered and reviews are coming back raving. Our Discord is in full swing and growing and now we’re…

Read More

50 – Where Have We Been?

WorldCraft Club
WorldCraft Club
50 - Where Have We Been?
/

47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
/

Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

Read More

47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
/

46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
/

Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the…

Read More

46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
/

45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
/

Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

Read More

45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
/

41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
/

Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

Read More

41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
/

36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
/

If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

Read More

36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
/

32 – DinoBeasts

WorldCraft Club
WorldCraft Club
32 - DinoBeasts
/

Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

Read More

32 – DinoBeasts

WorldCraft Club
WorldCraft Club
32 - DinoBeasts
/

31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
/

As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

Read More

31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
/

28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
/

Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

Read More

28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
/