world-building

47 – The Rule of Cool in Your Worldbuilding

Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the…

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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

45 – Using Tropes In Your Worldbuilding

Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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41 – Cultivating Player Engagement Through Worldbuilding

Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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36 – Does your world have potential?

If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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32 – DinoBeasts

Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

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31 – Chekhov’s Obelisk

As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

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27 – Factions

People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild, a rebellion or bowling league we tend to seek the best for the people we’re closest to. These kinds of ties and relationships can create great conflict and add real depth…

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26 – Star Wars, Good or Bad?

Ah yes, the brain melting question of every Worldbuilder. It’s clear that the worldbuilding that inspired 3 generations of writers and Worldbuilders can’t fairly be called bad but all of us can point to moments where it was real hard to call it good. Midichlorians, sar’lacs, the expanded universe, KOTOR, the Force Unleashed, James and…

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