TTRPG

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

25 – Magic: An Overview

Fantasy science or deus ex machina? What is magic? Is it a set of physical laws that govern elements of your setting? Is it the unknowable will of the gods? Can it be learned, mastered even? Is it opaque and mysterious? Magic is ever present in fantasy (some would argue it’s the essence of the…

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24 – State of War

War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives) we think about glory, battle and the horrors of conflict but we rarely think about the folks at home and what troops would get up to during downtime. What does an…

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23 – Worlds That Endure

Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

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TTRPG Character Building and Setting

I recently played a new pen and paper roleplaying game with Jon. Guy’s a brilliant game runner and it was a blast. The setting is called Degenesis and uses the Katharsys system which appears to have been designed solely for the game. Now, Degenesis is made by artists and you can tell. It’s a beautiful…

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TTRPG Character Building and Setting

What’s the deal with WCC and Tabletop RPG? Part Two

So now, for the most important question, why should you care about Tabletop? As an author, artist, game designer, anyone making a fictional world why would TTRPG be important? RPGs pop up everywhere from Community, Freaks and Geeks, to Adventure Time and Gravity Falls. Matt Mercer has recently risen to, not inconsiderable, fame creating amazing…

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What’s the deal with WCC and Tabletop RPG? Part Two

What’s the deal with WCC and Tabletop RPGs? Part One

We (James here) make no bones of it. We love TTRPG and you’re going to get some content relating to it on our podcast and associated blog but here’s the deal. No matter your disposition toward it, whether totally unfamiliar or deeply engrossed with it, you’re going to get something out of that content. Over…

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What’s the deal with WCC and Tabletop RPGs? Part One

James – GURPS Apologist

I’m an avowed table top RPG guy. I love writing stories, I love spreadsheets, I love making characters and, you probably will have guessed, I love building worlds. The systems we might choose says a lot about, not just our GM style but the worlds we’re making. The question of narrative tone, of the established…

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James – GURPS Apologist

Investing in Questions

Getting Players to Buy In to Asking Questions When we’re worldbuilding in games, GMs tend to add a lot of background details and histories about the world. Maybe the villain has a killer backstory, the town has a strange past that people fear, or this particular landscape was formed by a cosmic event. In games…

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Investing in Questions

Worldbuilding Strata

Reflections on our Interview with Jon Bell I’ll start by saying this: Jon gets me. He just does. He’s the type of guy that sends me a list of D&D adventure premises based exclusively on bear puns which is exactly the kind of thing I want almost all the time. More bear puns, please. Anyway,…

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Worldbuilding Strata