tropes

47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

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47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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43 – Effective Exposition – trusting your audience

WorldCraft Club
WorldCraft Club
43 - Effective Exposition - trusting your audience
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It’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to)….

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43 – Effective Exposition – trusting your audience

WorldCraft Club
WorldCraft Club
43 - Effective Exposition - trusting your audience
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