Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….Read More
James and Seth discuss, in the first episode ever, a practical definition of worldbuilding from the basic establishment of a good setting to an understanding of the boundaries in which a story takes place. They also tease at a number of other potential future episodes ending with an invite to join the worldcraft club team in exploring the concept more deeply.
This episode brought to you by Tippy Taps the happy dance that dogs do.