Scifi

31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
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As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
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30 – Gameplay Mechanics and Worldbuilding

WorldCraft Club
WorldCraft Club
30 - Gameplay Mechanics and Worldbuilding
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Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

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30 – Gameplay Mechanics and Worldbuilding

WorldCraft Club
WorldCraft Club
30 - Gameplay Mechanics and Worldbuilding
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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Revan and Mandalore

You’ll have to bear with me, I’m a little obsessed. You see, I played KOTOR (Knights of the Old Republic) at a young and impressionable age and it messed me up good and proper. I never really recovered. Though I loved the movies, it was this game and that novel that served as the true…

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Revan and Mandalore

WorldCraft Club
WorldCraft Club
Revan and Mandalore
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23 – Worlds That Endure

WorldCraft Club
WorldCraft Club
23 - Worlds That Endure
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Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

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23 – Worlds That Endure

WorldCraft Club
WorldCraft Club
23 - Worlds That Endure
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22 – Conquering Space: Faster Than Light Travel

WorldCraft Club
WorldCraft Club
22 - Conquering Space: Faster Than Light Travel
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“Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.” Douglas Adams Seriously, he had a point. The amount of space in, well, Space is just mind boggling. In science…

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22 – Conquering Space: Faster Than Light Travel

WorldCraft Club
WorldCraft Club
22 - Conquering Space: Faster Than Light Travel
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Cyberpunk – The Culture you Counter

Seth and I frequently talk about fairycake, the very core of your Worldbuilding on which all other things tilt. This can be a specific Worldbuilding concept or it could be a theme or tone you want to convey. With cyberpunk we’re really looking at a few things that can be found in the name of…

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Cyberpunk – The Culture you Counter

WorldCraft Club
WorldCraft Club
Cyberpunk - The Culture you Counter
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I’m with the science team.

Reading Expanse Book 4: Cibola Burn, and something stood out to me. The basic premise of the book is that humanity is given a quick way to explore new worlds and some enterprising belters exploit a lithium deposit on an alien world so quickly that no charters had yet been written up for the planet’s…

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I’m with the science team.

WorldCraft Club
WorldCraft Club
I'm with the science team.
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