Roleplaying

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

What’s the deal with WCC and Tabletop RPGs? Part One

We (James here) make no bones of it. We love TTRPG and you’re going to get some content relating to it on our podcast and associated blog but here’s the deal. No matter your disposition toward it, whether totally unfamiliar or deeply engrossed with it, you’re going to get something out of that content. Over…

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What’s the deal with WCC and Tabletop RPGs? Part One

Investing in Questions

Getting Players to Buy In to Asking Questions When we’re worldbuilding in games, GMs tend to add a lot of background details and histories about the world. Maybe the villain has a killer backstory, the town has a strange past that people fear, or this particular landscape was formed by a cosmic event. In games…

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Investing in Questions