Roleplaying

Alignment In Worldbuilding

What if the chaotic actions of the hero cause harm despite their good intentions? Consequences are part of the worldbuilding and within the Dungeon Master (DM)’s control as a result the DM should have a sense of how to handle them. The Big 9 The following is a basic layout for what alignments are skip…

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Alignment In Worldbuilding

WorldCraft Club
WorldCraft Club
Alignment In Worldbuilding
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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

WorldCraft Club
WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

WorldCraft Club
WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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CyberPunk: Money Can Buy You Love

The Beatles famously wrote ‘I don’t care too much for money, cause money can’t buy me love’. But what if it could? What if technology could synthesize that feeling? Cypher acknowledges this in the Matrix. As I look back on that original movie I find myself sympathizing with him more and more. You wake up…

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CyberPunk: Money Can Buy You Love

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WorldCraft Club
CyberPunk: Money Can Buy You Love
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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

WorldCraft Club
WorldCraft Club
The Forgotten Builds: Salt Marsh
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What’s the deal with WCC and Tabletop RPGs? Part One

We (James here) make no bones of it. We love TTRPG and you’re going to get some content relating to it on our podcast and associated blog but here’s the deal. No matter your disposition toward it, whether totally unfamiliar or deeply engrossed with it, you’re going to get something out of that content. Over…

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What’s the deal with WCC and Tabletop RPGs? Part One

WorldCraft Club
WorldCraft Club
What's the deal with WCC and Tabletop RPGs? Part One
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Investing in Questions

Getting Players to Buy In to Asking Questions When we’re worldbuilding in games, GMs tend to add a lot of background details and histories about the world. Maybe the villain has a killer backstory, the town has a strange past that people fear, or this particular landscape was formed by a cosmic event. In games…

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Investing in Questions

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WorldCraft Club
Investing in Questions
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