Roleplaying Games

29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

WorldCraft Club
WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
/

Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

Read More

29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

WorldCraft Club
WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
/

28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
/

Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

Read More

28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
/

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

Read More

The Forgotten Builds: Salt Marsh

WorldCraft Club
WorldCraft Club
The Forgotten Builds: Salt Marsh
/

James – GURPS Apologist

I’m an avowed table top RPG guy. I love writing stories, I love spreadsheets, I love making characters and, you probably will have guessed, I love building worlds. The systems we might choose says a lot about, not just our GM style but the worlds we’re making. The question of narrative tone, of the established…

Read More

James – GURPS Apologist

WorldCraft Club
WorldCraft Club
James - GURPS Apologist
/