magic

Madness and Sadness in Adventure Time

The contrast and nonsensical nature of this world doesn’t take away from the depth of the story, it adds to it.

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Madness and Sadness in Adventure Time

WorldCraft Club
WorldCraft Club
Madness and Sadness in Adventure Time
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25 – Magic: An Overview

WorldCraft Club
WorldCraft Club
25 - Magic: An Overview
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Fantasy science or deus ex machina? What is magic? Is it a set of physical laws that govern elements of your setting? Is it the unknowable will of the gods? Can it be learned, mastered even? Is it opaque and mysterious? Magic is ever present in fantasy (some would argue it’s the essence of the…

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25 – Magic: An Overview

WorldCraft Club
WorldCraft Club
25 - Magic: An Overview
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Magic Systems – Magic. Must. Be. Hard.

This blog partly references a recent episode of the WorldCraft Club Podcast, check it out here. First, a point of clarity: I’m not saying ‘hard’ as in the worldbuilding term characterized by solid delineated rules for a given system but rather hard as in ‘difficult’, soft magic systems can be incredible. Prior to the podcast…

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Magic Systems – Magic. Must. Be. Hard.

WorldCraft Club
WorldCraft Club
Magic Systems - Magic. Must. Be. Hard.
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