Jumping the shark

47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

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47 – The Rule of Cool in Your Worldbuilding

WorldCraft Club
WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
/