Getting Players to Buy In to Asking Questions When we’re worldbuilding in games, GMs tend to add a lot of background details and histories about the world. Maybe the villain has a killer backstory, the town has a strange past that people fear, or this particular landscape was formed by a cosmic event. In games…Read More
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- 49 – Save Room for Wonder in Your Worldbuilding September 25, 2021
- 48 – Jog Brogzin and Collaborative Worldbuilding September 8, 2021
- 47 – The Rule of Cool in Your Worldbuilding August 24, 2021
- 46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea August 10, 2021
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