James

Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Shivs are a vital and rare resource in the Last of Us, they unlock doors, allow for quick and stealthy kills or rescue you from the embrace of a savage clicker. They’re a gameplay mechanic in a gritty, fairly realistic world and, if taken too literally, are entirely immersion breaking. This is not a criticism…

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Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Zombie Threat: Runners or Walkers?

It might be best to open with this video, it’s a plot hole explainer from Shaun of the Dead and it’s pretty neat. I’m a massive fan of satirical movies. They have this great way of exposing the weaknesses (and many of the strengths) of a given genre at storytelling. This scene lays out one…

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Zombie Threat: Runners or Walkers?

Water Water Everywhere

Having just aired an episode on rivers I figured I’d expand even more on what we discussed. Ya see, when we put an episode together we make a metric ton of notes. Much of that content makes it into our episode then a bunch gets left out. Here’s a taster of what our discussions about…

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Water Water Everywhere

What’s the deal with WCC and Tabletop RPGs? Part One

We (James here) make no bones of it. We love TTRPG and you’re going to get some content relating to it on our podcast and associated blog but here’s the deal. No matter your disposition toward it, whether totally unfamiliar or deeply engrossed with it, you’re going to get something out of that content. Over…

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What’s the deal with WCC and Tabletop RPGs? Part One

Worldbuilding Strata

Reflections on our Interview with Jon Bell I’ll start by saying this: Jon gets me. He just does. He’s the type of guy that sends me a list of D&D adventure premises based exclusively on bear puns which is exactly the kind of thing I want almost all the time. More bear puns, please. Anyway,…

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Worldbuilding Strata