One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…Read More
ghosts of saltmarsh
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- 49 – Save Room for Wonder in Your Worldbuilding September 25, 2021
- 48 – Jog Brogzin and Collaborative Worldbuilding September 8, 2021
- 47 – The Rule of Cool in Your Worldbuilding August 24, 2021
- 46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea August 10, 2021
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