fantasy

48 – Jog Brogzin and Collaborative Worldbuilding

Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and…

Read More

39 – Jedi, Good, Bad, and Ugly

Happy Star Wars day everyone! May the Fourth be with you! The Jedi are a staple in everyone’s worldbuilding imagination, most everyone wanted to be one at one time or another. Seth and I are gonna tell you why they’re terrible and not just cause they indoctrinate kids in their hokey religion or have a…

Read More

38 – Food Glorious Food

There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity,…

Read More

32 – DinoBeasts

Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

Read More

31 – Chekhov’s Obelisk

As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

Read More

30 – Gameplay Mechanics and Worldbuilding

Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

Read More

29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

Read More

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

Read More

The Forgotten Builds: Salt Marsh

Revan and Mandalore

You’ll have to bear with me, I’m a little obsessed. You see, I played KOTOR (Knights of the Old Republic) at a young and impressionable age and it messed me up good and proper. I never really recovered. Though I loved the movies, it was this game and that novel that served as the true…

Read More

Revan and Mandalore

Complexity Where It Counts

Atoms Knocking on Atoms I think worldbuilders are a strange bunch. We mostly grew up worshiping detail and intricacy because we’re the type of people that like to dive deep into detail. I knew this when my wife asked me what Tusken Raiders looked like under their desert regalia and I started talking about the…

Read More

Complexity Where It Counts