fantasy

51 – Deep Myth – DinoBeasts Interview

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WorldCraft Club
51 - Deep Myth - DinoBeasts Interview
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What happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are they aloof and indifferent? The Coats Brothers creators of the DinoBeasts Comic create some of the tightest worldbuilding on myth that I’ve seen in some time. Their setting seems to have…

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51 – Deep Myth – DinoBeasts Interview

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WorldCraft Club
51 - Deep Myth - DinoBeasts Interview
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50 – Where Have We Been?

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WorldCraft Club
50 - Where Have We Been?
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Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all we’ve been up to. The Worldbuilder’s Journal Kickstarter is now fully complete and delivered and reviews are coming back raving. Our Discord is in full swing and growing and now we’re…

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50 – Where Have We Been?

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WorldCraft Club
50 - Where Have We Been?
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48 – Jog Brogzin and Collaborative Worldbuilding

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WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and…

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48 – Jog Brogzin and Collaborative Worldbuilding

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WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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39 – Jedi, Good, Bad, and Ugly

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39 - Jedi, Good, Bad, and Ugly
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Happy Star Wars day everyone! May the Fourth be with you! The Jedi are a staple in everyone’s worldbuilding imagination, most everyone wanted to be one at one time or another. Seth and I are gonna tell you why they’re terrible and not just cause they indoctrinate kids in their hokey religion or have a…

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39 – Jedi, Good, Bad, and Ugly

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WorldCraft Club
39 - Jedi, Good, Bad, and Ugly
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38 – Food Glorious Food

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WorldCraft Club
38 - Food Glorious Food
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There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity,…

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38 – Food Glorious Food

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WorldCraft Club
38 - Food Glorious Food
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32 – DinoBeasts

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32 - DinoBeasts
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Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

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32 – DinoBeasts

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32 - DinoBeasts
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31 – Chekhov’s Obelisk

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31 - Chekhov's Obelisk
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As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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31 – Chekhov’s Obelisk

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31 - Chekhov's Obelisk
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30 – Gameplay Mechanics and Worldbuilding

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30 - Gameplay Mechanics and Worldbuilding
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Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

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30 – Gameplay Mechanics and Worldbuilding

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WorldCraft Club
30 - Gameplay Mechanics and Worldbuilding
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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

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The Forgotten Builds: Salt Marsh
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