Dungeons & Dragons

44 – RJD20, Making Room in Your World For Your Players

It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story…

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Factions

It’s been a big problem. Every single time Syndicate have organized a new job, they’ve had a run in with the Sleepers. Don’t let the name fool you, these guys aren’t sleeping on anybody. The Sleepers are a well established gang looking to assert control over the night city district, and in their eyes, the…

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Factions

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh