Dungeons and Dragons

50 – Where Have We Been?

WorldCraft Club
WorldCraft Club
50 - Where Have We Been?
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Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all we’ve been up to. The Worldbuilder’s Journal Kickstarter is now fully complete and delivered and reviews are coming back raving. Our Discord is in full swing and growing and now we’re…

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50 – Where Have We Been?

WorldCraft Club
WorldCraft Club
50 - Where Have We Been?
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41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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38 – Food Glorious Food

WorldCraft Club
WorldCraft Club
38 - Food Glorious Food
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There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity,…

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38 – Food Glorious Food

WorldCraft Club
WorldCraft Club
38 - Food Glorious Food
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Alignment In Worldbuilding

What if the chaotic actions of the hero cause harm despite their good intentions? Consequences are part of the worldbuilding and within the Dungeon Master (DM)’s control as a result the DM should have a sense of how to handle them. The Big 9 The following is a basic layout for what alignments are skip…

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Alignment In Worldbuilding

WorldCraft Club
WorldCraft Club
Alignment In Worldbuilding
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31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
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As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
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Factions

It’s been a big problem. Every single time Syndicate have organized a new job, they’ve had a run in with the Sleepers. Don’t let the name fool you, these guys aren’t sleeping on anybody. The Sleepers are a well established gang looking to assert control over the night city district, and in their eyes, the…

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Factions

WorldCraft Club
WorldCraft Club
Factions
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The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

WorldCraft Club
WorldCraft Club
The Forgotten Builds: Salt Marsh
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23 – Worlds That Endure

WorldCraft Club
WorldCraft Club
23 - Worlds That Endure
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Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

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23 – Worlds That Endure

WorldCraft Club
WorldCraft Club
23 - Worlds That Endure
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18 – How We Build Our Worlds

WorldCraft Club
WorldCraft Club
18 - How We Build Our Worlds
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What does the WorldCraft Club even do when they’re not on air? Why, they build worlds, obviously. Today Marcos and Seth are questioned by James about the worlds they’ve been making. Seth dives into his digital world of Nova Terra and talks about its origins in the world of programming and testing extreme variables. His…

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18 – How We Build Our Worlds

WorldCraft Club
WorldCraft Club
18 - How We Build Our Worlds
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