One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…Read More
What does the WorldCraft Club even do when they’re not on air? Why, they build worlds, obviously. Today Marcos and Seth are questioned by James about the worlds they’ve been making. Seth dives into his digital world of Nova Terra and talks about its origins in the world of programming and testing extreme variables. His…Read More
18 – How We Build Our Worlds
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