DND

45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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45 – Using Tropes In Your Worldbuilding

WorldCraft Club
WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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44 – RJD20, Making Room in Your World For Your Players

WorldCraft Club
WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story…

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44 – RJD20, Making Room in Your World For Your Players

WorldCraft Club
WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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38 – Food Glorious Food

WorldCraft Club
WorldCraft Club
38 - Food Glorious Food
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There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity,…

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38 – Food Glorious Food

WorldCraft Club
WorldCraft Club
38 - Food Glorious Food
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36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
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If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
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Alignment In Worldbuilding

What if the chaotic actions of the hero cause harm despite their good intentions? Consequences are part of the worldbuilding and within the Dungeon Master (DM)’s control as a result the DM should have a sense of how to handle them. The Big 9 The following is a basic layout for what alignments are skip…

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Alignment In Worldbuilding

WorldCraft Club
WorldCraft Club
Alignment In Worldbuilding
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Factions

It’s been a big problem. Every single time Syndicate have organized a new job, they’ve had a run in with the Sleepers. Don’t let the name fool you, these guys aren’t sleeping on anybody. The Sleepers are a well established gang looking to assert control over the night city district, and in their eyes, the…

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Factions

WorldCraft Club
WorldCraft Club
Factions
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The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

WorldCraft Club
WorldCraft Club
The Forgotten Builds: Salt Marsh
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18 – How We Build Our Worlds

WorldCraft Club
WorldCraft Club
18 - How We Build Our Worlds
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What does the WorldCraft Club even do when they’re not on air? Why, they build worlds, obviously. Today Marcos and Seth are questioned by James about the worlds they’ve been making. Seth dives into his digital world of Nova Terra and talks about its origins in the world of programming and testing extreme variables. His…

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18 – How We Build Our Worlds

WorldCraft Club
WorldCraft Club
18 - How We Build Our Worlds
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