D&D

41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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41 – Cultivating Player Engagement Through Worldbuilding

WorldCraft Club
WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
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If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even…

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36 – Does your world have potential?

WorldCraft Club
WorldCraft Club
36 - Does your world have potential?
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31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
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As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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31 – Chekhov’s Obelisk

WorldCraft Club
WorldCraft Club
31 - Chekhov's Obelisk
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The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

WorldCraft Club
WorldCraft Club
The Forgotten Builds: Salt Marsh
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18 – How We Build Our Worlds

WorldCraft Club
WorldCraft Club
18 - How We Build Our Worlds
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What does the WorldCraft Club even do when they’re not on air? Why, they build worlds, obviously. Today Marcos and Seth are questioned by James about the worlds they’ve been making. Seth dives into his digital world of Nova Terra and talks about its origins in the world of programming and testing extreme variables. His…

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18 – How We Build Our Worlds

WorldCraft Club
WorldCraft Club
18 - How We Build Our Worlds
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What’s the deal with WCC and Tabletop RPG? Part Two

So now, for the most important question, why should you care about Tabletop? As an author, artist, game designer, anyone making a fictional world why would TTRPG be important? RPGs pop up everywhere from Community, Freaks and Geeks, to Adventure Time and Gravity Falls. Matt Mercer has recently risen to, not inconsiderable, fame creating amazing…

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What’s the deal with WCC and Tabletop RPG? Part Two

WorldCraft Club
WorldCraft Club
What's the deal with WCC and Tabletop RPG? Part Two
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What’s the deal with WCC and Tabletop RPGs? Part One

We (James here) make no bones of it. We love TTRPG and you’re going to get some content relating to it on our podcast and associated blog but here’s the deal. No matter your disposition toward it, whether totally unfamiliar or deeply engrossed with it, you’re going to get something out of that content. Over…

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What’s the deal with WCC and Tabletop RPGs? Part One

WorldCraft Club
WorldCraft Club
What's the deal with WCC and Tabletop RPGs? Part One
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Investing in Questions

Getting Players to Buy In to Asking Questions When we’re worldbuilding in games, GMs tend to add a lot of background details and histories about the world. Maybe the villain has a killer backstory, the town has a strange past that people fear, or this particular landscape was formed by a cosmic event. In games…

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Investing in Questions

WorldCraft Club
WorldCraft Club
Investing in Questions
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