Cyberpunk

30 – Gameplay Mechanics and Worldbuilding

WorldCraft Club
WorldCraft Club
30 - Gameplay Mechanics and Worldbuilding
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Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

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30 – Gameplay Mechanics and Worldbuilding

WorldCraft Club
WorldCraft Club
30 - Gameplay Mechanics and Worldbuilding
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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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CyberPunk: Money Can Buy You Love

The Beatles famously wrote ‘I don’t care too much for money, cause money can’t buy me love’. But what if it could? What if technology could synthesize that feeling? Cypher acknowledges this in the Matrix. As I look back on that original movie I find myself sympathizing with him more and more. You wake up…

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CyberPunk: Money Can Buy You Love

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CyberPunk: Money Can Buy You Love
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Punk Never Dies: An Introduction to the Meta Genre

We’ve all heard about the genres of cyberpunk and steampunk at some point before. Some of you may also be fans of solarpunk and teslapunk, but did you know there are also the likes of dieselpunk, biopunk, and stonepunk? What’s with all of these “punks?!” Well, in this series we are going to take a…

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Punk Never Dies: An Introduction to the Meta Genre

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WorldCraft Club
Punk Never Dies: An Introduction to the Meta Genre
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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

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WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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20 – What is Worldbuilding?

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WorldCraft Club
20 - What is Worldbuilding?
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Happy anniversary! It’s been one year since we’ve been publishing content related to Worldbuilding for you! We’re excited to continue that journey, but we first wanted to explore the ways we’ve been learning about worldbuilding. What new tips and tricks have we discussed? What sorts of things are we looking forward to in the future?…

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20 – What is Worldbuilding?

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WorldCraft Club
20 - What is Worldbuilding?
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Cyberpunk – The Culture you Counter

Seth and I frequently talk about fairycake, the very core of your Worldbuilding on which all other things tilt. This can be a specific Worldbuilding concept or it could be a theme or tone you want to convey. With cyberpunk we’re really looking at a few things that can be found in the name of…

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Cyberpunk – The Culture you Counter

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WorldCraft Club
Cyberpunk - The Culture you Counter
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06 – Cyberpunk

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WorldCraft Club
06 - Cyberpunk
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Description – Cyberpunk is all the rage! With CD Projekt Red’s Cyberpunk 2077 and Seth’s minor obsession with Shadowrun we’ve been chomping at the bit to dive into this genre. Seth and James discuss the implications of this genre on worldbuilding, what makes a story truly cyberpunk and how to uncover the all-important fairycake. Also,…

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06 – Cyberpunk

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06 - Cyberpunk
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03 – Interview: IE Horton

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WorldCraft Club
03 - Interview: IE Horton
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Description James interviews game designer and author IE Horton about his process in worldbuilding for his new old book ‘Deity Principle’. IE Horton stresses the importance of putting the work into your worlds but also that worldbuilding is a labor love that you must put yourself into.  We explore his method of constructing worlds through…

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03 – Interview: IE Horton

WorldCraft Club
WorldCraft Club
03 - Interview: IE Horton
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