Archives: Podcast

29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

WorldCraft Club
WorldCraft Club
29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

WorldCraft Club
WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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27 – Factions

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27 - Factions
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People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild, a rebellion or bowling league we tend to seek the best for the people we’re closest to. These kinds of ties and relationships can create great conflict and add real depth…

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27 – Factions

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WorldCraft Club
27 - Factions
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26 – Star Wars, Good or Bad?

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WorldCraft Club
26 - Star Wars, Good or Bad?
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Ah yes, the brain melting question of every Worldbuilder. It’s clear that the worldbuilding that inspired 3 generations of writers and Worldbuilders can’t fairly be called bad but all of us can point to moments where it was real hard to call it good. Midichlorians, sar’lacs, the expanded universe, KOTOR, the Force Unleashed, James and…

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26 – Star Wars, Good or Bad?

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WorldCraft Club
26 - Star Wars, Good or Bad?
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25 – Magic: An Overview

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WorldCraft Club
25 - Magic: An Overview
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Fantasy science or deus ex machina? What is magic? Is it a set of physical laws that govern elements of your setting? Is it the unknowable will of the gods? Can it be learned, mastered even? Is it opaque and mysterious? Magic is ever present in fantasy (some would argue it’s the essence of the…

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25 – Magic: An Overview

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WorldCraft Club
25 - Magic: An Overview
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24 – State of War

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WorldCraft Club
24 - State of War
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War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives) we think about glory, battle and the horrors of conflict but we rarely think about the folks at home and what troops would get up to during downtime. What does an…

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24 – State of War

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WorldCraft Club
24 - State of War
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23 – Worlds That Endure

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WorldCraft Club
23 - Worlds That Endure
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Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though,…

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23 – Worlds That Endure

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WorldCraft Club
23 - Worlds That Endure
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22 – Conquering Space: Faster Than Light Travel

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WorldCraft Club
22 - Conquering Space: Faster Than Light Travel
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“Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.” Douglas Adams Seriously, he had a point. The amount of space in, well, Space is just mind boggling. In science…

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22 – Conquering Space: Faster Than Light Travel

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22 - Conquering Space: Faster Than Light Travel
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21 – Interview: Matthew Selznick

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WorldCraft Club
21 - Interview: Matthew Selznick
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The Shaper’s World is not limited by standard fantasy tropes or callbacks, it’s built on a system of real world physics. You won’t find elves or dwarves in The Light of the Outsider. But, what are the pitfalls of creating something altogether different? How do you manage a world where you can’t lean on tropes…

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21 – Interview: Matthew Selznick

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WorldCraft Club
21 - Interview: Matthew Selznick
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20 – What is Worldbuilding?

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WorldCraft Club
20 - What is Worldbuilding?
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Happy anniversary! It’s been one year since we’ve been publishing content related to Worldbuilding for you! We’re excited to continue that journey, but we first wanted to explore the ways we’ve been learning about worldbuilding. What new tips and tricks have we discussed? What sorts of things are we looking forward to in the future?…

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20 – What is Worldbuilding?

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WorldCraft Club
20 - What is Worldbuilding?
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