Blog

Thoughts and Musings

Madness and Sadness in Adventure Time

The contrast and nonsensical nature of this world doesn’t take away from the depth of the story, it adds to it.

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Madness and Sadness in Adventure Time

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Madness and Sadness in Adventure Time
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32 – DinoBeasts

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WorldCraft Club
32 - DinoBeasts
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Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was…

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32 – DinoBeasts

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32 - DinoBeasts
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31 – Chekhov’s Obelisk

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31 - Chekhov's Obelisk
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As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at…

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31 – Chekhov’s Obelisk

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31 - Chekhov's Obelisk
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30 – Gameplay Mechanics and Worldbuilding

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30 - Gameplay Mechanics and Worldbuilding
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Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting…

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30 – Gameplay Mechanics and Worldbuilding

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30 - Gameplay Mechanics and Worldbuilding
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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions,…

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29 – Worldbuilding in CyberPunk 2077, Post Play Discussion Part I

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29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I
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CyberPunk: Money Can Buy You Love

The Beatles famously wrote ‘I don’t care too much for money, cause money can’t buy me love’. But what if it could? What if technology could synthesize that feeling? Cypher acknowledges this in the Matrix. As I look back on that original movie I find myself sympathizing with him more and more. You wake up…

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CyberPunk: Money Can Buy You Love

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CyberPunk: Money Can Buy You Love
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Punk Never Dies: An Introduction to the Meta Genre

We’ve all heard about the genres of cyberpunk and steampunk at some point before. Some of you may also be fans of solarpunk and teslapunk, but did you know there are also the likes of dieselpunk, biopunk, and stonepunk? What’s with all of these “punks?!” Well, in this series we are going to take a…

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Punk Never Dies: An Introduction to the Meta Genre

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Punk Never Dies: An Introduction to the Meta Genre
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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

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28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release…

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28 – Worldbuilding in CyberPunk 2077, Pre-Release Discussion

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WorldCraft Club
28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion
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Factions

It’s been a big problem. Every single time Syndicate have organized a new job, they’ve had a run in with the Sleepers. Don’t let the name fool you, these guys aren’t sleeping on anybody. The Sleepers are a well established gang looking to assert control over the night city district, and in their eyes, the…

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Factions

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Factions
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27 – Factions

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WorldCraft Club
27 - Factions
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People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild, a rebellion or bowling league we tend to seek the best for the people we’re closest to. These kinds of ties and relationships can create great conflict and add real depth…

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27 – Factions

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27 - Factions
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