Blog

Thoughts and Musings

49 – Save Room for Wonder in Your Worldbuilding

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WorldCraft Club
49 - Save Room for Wonder in Your Worldbuilding
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Do you ever feel overwhelmed with the process of worldbuilding? There’s just so much to learn and do, you’re building a whole world after all! But don’t sweat it. James and Seth dive into the process of getting yourself started worldbuilding focusing on the major factors that contribute to a well written world. The practice…

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49 – Save Room for Wonder in Your Worldbuilding

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WorldCraft Club
49 - Save Room for Wonder in Your Worldbuilding
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48 – Jog Brogzin and Collaborative Worldbuilding

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WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and…

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48 – Jog Brogzin and Collaborative Worldbuilding

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WorldCraft Club
48 - Jog Brogzin and Collaborative Worldbuilding
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47 – The Rule of Cool in Your Worldbuilding

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WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your…

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47 – The Rule of Cool in Your Worldbuilding

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WorldCraft Club
47 - The Rule of Cool in Your Worldbuilding
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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

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WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the…

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46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

WorldCraft Club
WorldCraft Club
46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea
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45 – Using Tropes In Your Worldbuilding

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WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right…

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45 – Using Tropes In Your Worldbuilding

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WorldCraft Club
45 - Using Tropes In Your Worldbuilding
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44 – RJD20, Making Room in Your World For Your Players

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WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story…

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44 – RJD20, Making Room in Your World For Your Players

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WorldCraft Club
44 - RJD20, Making Room in Your World For Your Players
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43 – Effective Exposition – trusting your audience

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WorldCraft Club
43 - Effective Exposition - trusting your audience
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It’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to)….

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43 – Effective Exposition – trusting your audience

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WorldCraft Club
43 - Effective Exposition - trusting your audience
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42 – Worldbuilding Secret Sauce with Peter Chiykowski

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WorldCraft Club
42 - Worldbuilding Secret Sauce with Peter Chiykowski
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But, what is the secret sauce!? Peter Chiykowski is all about it. He’s an award winning author, cartoonist, dog enthusiast and maker of awesome kickstarters and we get to pick his brains! We talk about it some of the key components to good worlds and how a creator can build such depth into their own…

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42 – Worldbuilding Secret Sauce with Peter Chiykowski

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42 - Worldbuilding Secret Sauce with Peter Chiykowski
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41 – Cultivating Player Engagement Through Worldbuilding

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WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement….

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41 – Cultivating Player Engagement Through Worldbuilding

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WorldCraft Club
41 - Cultivating Player Engagement Through Worldbuilding
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40 – What Has the Empire Ever Done for Us!?

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WorldCraft Club
40 - What Has the Empire Ever Done for Us!?
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Well!? The Empire is obviously evil, I mean, obviously. However, we reckon most folks in the galaxy far far away were pretty ambivalent about it and might not have even noticed the change of the guard. Marcos and James discuss the Mandolorian and how the show depicts the regular folks in the margins of galactic…

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40 – What Has the Empire Ever Done for Us!?

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WorldCraft Club
40 - What Has the Empire Ever Done for Us!?
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