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Thoughts and Musings

The Forgotten Builds: Salt Marsh

   One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…

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The Forgotten Builds: Salt Marsh

Complexity Where It Counts

Atoms Knocking on Atoms I think worldbuilders are a strange bunch. We mostly grew up worshiping detail and intricacy because we’re the type of people that like to dive deep into detail. I knew this when my wife asked me what Tusken Raiders looked like under their desert regalia and I started talking about the…

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Complexity Where It Counts

Brandon Sanderson’s 0th Law

I’m late to the party. Brandon Sanderson’s Mistborn series has been around for a while but I just cracked open the first book. Why did I wait so long? The truth is I’ve always been late to the party, it’s like a personal preference or inbuilt mandate in my system. I just don’t do new…

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Brandon Sanderson’s 0th Law

Painting Your World with Cannon Fodder

This blog was written by the talented Marcos. As a long time contributor to the podcast you’ve definitely heard his voice or at least felt his presence via his mad editing skills. This blog represents some more scattered thoughts he’s had about violence, murder and mooks (cannon fodder) in fictional worlds. It’s a great reflection…

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Painting Your World with Cannon Fodder

Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Shivs are a vital and rare resource in the Last of Us, they unlock doors, allow for quick and stealthy kills or rescue you from the embrace of a savage clicker. They’re a gameplay mechanic in a gritty, fairly realistic world and, if taken too literally, are entirely immersion breaking. This is not a criticism…

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Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Zombie Threat: Runners or Walkers?

It might be best to open with this video, it’s a plot hole explainer from Shaun of the Dead and it’s pretty neat. I’m a massive fan of satirical movies. They have this great way of exposing the weaknesses (and many of the strengths) of a given genre at storytelling. This scene lays out one…

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Zombie Threat: Runners or Walkers?

Zombie Head Smashing

This blog continues on from the prior entry dealing with zombies and, since apparently I forgot to upload this one from last week I’ll be uploading not one, but two zombie blogs (today and friday)! I almost never talk about the Worldcraft Club outside of folks who are actively interested. Except for my wife. She…

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Zombie Head Smashing

Zombies Zombies Everywhere

For me, The Last of Us was a primary factor in purchasing a PS4 over competing consoles (or building a gaming PC) and I stand by that position to this day. After my wife bought me the game thinking we were going to enjoy a play through together -as we had done with Uncharted (made…

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Zombies Zombies Everywhere

TTRPG Character Building and Setting

I recently played a new pen and paper roleplaying game with Jon. Guy’s a brilliant game runner and it was a blast. The setting is called Degenesis and uses the Katharsys system which appears to have been designed solely for the game. Now, Degenesis is made by artists and you can tell. It’s a beautiful…

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TTRPG Character Building and Setting

Rich vs. Poor in Harry Potter

So, here we are again, I’m writing about Harry Potter. In a prior blog I’d alluded to the Statute of Secrecy being a problem and now listening to our Rich vs. Poor episode featuring Seth and Marcos I’m even more peeved about it. You see, class disparity doesn’t have to be the result of cash…

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Rich vs. Poor in Harry Potter