WorldCraft Club

Dave Rebuts

James here with a quick word about this blog and the next: The most recent podcast episode where we interviewed Dave Schmidt lead to some awesome off mic conversations about worldbuilding and audience. We thought it’d be fun to highlight a specific disagreement Dave and I had and post our best arguments on the blog….

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Dave Rebuts

Your Audience Builds Your World

James here with a quick word about this blog and the next: The most recent podcast episode where we interviewed Dave Schmidt lead to some awesome off mic conversations about worldbuilding and audience. We thought it’d be fun to highlight a specific disagreement Dave and I had and post our best arguments on the blog….

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Your Audience Builds Your World

Content for the Consumer

Your Audience in Professional Practice of Worldbuilding and Writing It came to you in a dream. The thought of this setting was extremely exciting to you. The thoughts of adventure and prospect of others enjoying this setting race through your mind. You start writing down everything that you can spit out. Names, locations, ideas, it’s…

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Content for the Consumer

Fallout 76: A World With No (Main) Narrative

Bethesda is a brilliant company. I’m a huge fan of their games and continue to be. This is partly why Fallout 76 has been such a tough pill to swallow. To their credit Bethesda have sought to fix it and I’ll still buy Bethesda games. They’re still a great company, they make fun stuff. Frankly,…

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Fallout 76: A World With No (Main) Narrative

The Built Space

This post on YouTube got me thinking about a lot of stuff related to architecture and our manufactured world. The places we walk through say a lot about the needs and fashions of the time. The great numinous experiences when our breath is taken by the scope of a cathedral were intentionally built to evoke…

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The Built Space

Cyberpunk – The Culture you Counter

Seth and I frequently talk about fairycake, the very core of your Worldbuilding on which all other things tilt. This can be a specific Worldbuilding concept or it could be a theme or tone you want to convey. With cyberpunk we’re really looking at a few things that can be found in the name of…

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Cyberpunk – The Culture you Counter

Every Sign Has a Meaning

I’m an engineer by trade which means that, as I look at the world around me, I’m often searching for design and questioning the purpose and meaning of what I’m seeing. When I look at my built space I often ask, ‘why this column right here, what’s it supporting?’ ‘Where does this vent go?’ Etc….

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Every Sign Has a Meaning

James – GURPS Apologist

I’m an avowed table top RPG guy. I love writing stories, I love spreadsheets, I love making characters and, you probably will have guessed, I love building worlds. The systems we might choose says a lot about, not just our GM style but the worlds we’re making. The question of narrative tone, of the established…

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James – GURPS Apologist

Investing in Questions

Getting Players to Buy In to Asking Questions When we’re worldbuilding in games, GMs tend to add a lot of background details and histories about the world. Maybe the villain has a killer backstory, the town has a strange past that people fear, or this particular landscape was formed by a cosmic event. In games…

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Investing in Questions

Worldbuilding Strata

Reflections on our Interview with Jon Bell I’ll start by saying this: Jon gets me. He just does. He’s the type of guy that sends me a list of D&D adventure premises based exclusively on bear puns which is exactly the kind of thing I want almost all the time. More bear puns, please. Anyway,…

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Worldbuilding Strata