Author

About the Author
James lives somewhere in Pennsylvania with his wife and baby boy. He is an avid distance runner who really gets a kick out of talking to folks. His biggest asset might be his thorough enjoyment of people.

Complexity Where It Counts

Atoms Knocking on Atoms I think worldbuilders are a strange bunch. We mostly grew up worshiping detail and intricacy because we’re the type of people that like to dive deep into detail. I knew this when my wife asked me what Tusken Raiders looked like under their desert regalia and I started talking about the…

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Complexity Where It Counts

Brandon Sanderson’s 0th Law

I’m late to the party. Brandon Sanderson’s Mistborn series has been around for a while but I just cracked open the first book. Why did I wait so long? The truth is I’ve always been late to the party, it’s like a personal preference or inbuilt mandate in my system. I just don’t do new…

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Brandon Sanderson’s 0th Law

Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Shivs are a vital and rare resource in the Last of Us, they unlock doors, allow for quick and stealthy kills or rescue you from the embrace of a savage clicker. They’re a gameplay mechanic in a gritty, fairly realistic world and, if taken too literally, are entirely immersion breaking. This is not a criticism…

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Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Zombies Zombies Everywhere

For me, The Last of Us was a primary factor in purchasing a PS4 over competing consoles (or building a gaming PC) and I stand by that position to this day. After my wife bought me the game thinking we were going to enjoy a play through together -as we had done with Uncharted (made…

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Zombies Zombies Everywhere

TTRPG Character Building and Setting

I recently played a new pen and paper roleplaying game with Jon. Guy’s a brilliant game runner and it was a blast. The setting is called Degenesis and uses the Katharsys system which appears to have been designed solely for the game. Now, Degenesis is made by artists and you can tell. It’s a beautiful…

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TTRPG Character Building and Setting

Rich vs. Poor in Harry Potter

So, here we are again, I’m writing about Harry Potter. In a prior blog I’d alluded to the Statute of Secrecy being a problem and now listening to our Rich vs. Poor episode featuring Seth and Marcos I’m even more peeved about it. You see, class disparity doesn’t have to be the result of cash…

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Rich vs. Poor in Harry Potter

Sapient Apex?

In short, it doesn’t necessarily makes your predators less scary, just less predatory and, therefore, less capable of fulfilling that precise narrative role. The distinction should not be taken lightly. A mind flayer is a complex villain not just a tentacle faced brain muncher, both are scary, but in different ways.

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Sapient Apex?

Aesthetics for Worldbuilding

Reflections on Caldonyx Our most recent interview with RPG For You And Me has got my juices flowing about aesthetics and tone in worldbuilding. During the podcast I kept making reference to a painting ‘The Nighthawks’ because the city of Caldonyx, the primary city and key setting in their world, just kept drawing me back…

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Aesthetics for Worldbuilding

Boring Ancient Warfare: Organization

Today I’m continuing a short series on some mundane details of medieval warfare that won battles, even wars. These small details are perfect to consider when putting together your ascendant empires or rising kingdoms. We’ve looked at training, we’ve looked at roads and now this. This might be the most boring of the boring. So…

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Boring Ancient Warfare: Organization

Boring Ancient Warfare: Roads

Today I’m continuing a short series on some mundane details of medieval warfare that won battles, even wars. These small details are perfect to consider when putting together your ascendant empires or rising kingdoms. ‘How did those troops get here so fast!?’ A beleaguered barbarian commander might’ve said to his lieutenants when he spies the…

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Boring Ancient Warfare: Roads