One of Wizards of the Coast’s “legacy” supplements, the book Ghosts of Saltmarsh is a setting guide and compendium of several classic adventures, guiding players into a campaign of sea-faring, mystery, and sometimes even horror. But what’s to know about this sea-shanty town? What sort of theming should you be going for with this adventure?…Read More
About the AuthorDiving deep into game design theory and how Worldbuilding affects the player experience, Jonathan is our consultant with anything related to Board Games, TTRPGs, and anything else related to the free will of players. While formally playing D&D for just over 5 years, he also began writing and game design since he was 10 years old, so he brings a sense of discovery and wonder to each project, as well as practiced experience to execute world-building at an effective level.
Subscribe to Our Mailing List
To receive ongoing updates and notifications on new episodes, please sign up to our Newsletter and we’ll make sure to keep you in the loop!
- 49 – Save Room for Wonder in Your Worldbuilding September 25, 2021
- 48 – Jog Brogzin and Collaborative Worldbuilding September 8, 2021
- 47 – The Rule of Cool in Your Worldbuilding August 24, 2021
- 46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea August 10, 2021
© All rights reserved.