Month: June 2020

Painting Your World with Cannon Fodder

This blog was written by the talented Marcos. As a long time contributor to the podcast you’ve definitely heard his voice or at least felt his presence via his mad editing skills. This blog represents some more scattered thoughts he’s had about violence, murder and mooks (cannon fodder) in fictional worlds. It’s a great reflection…

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Painting Your World with Cannon Fodder

Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them

Shivs are a vital and rare resource in the Last of Us, they unlock doors, allow for quick and stealthy kills or rescue you from the embrace of a savage clicker. They’re a gameplay mechanic in a gritty, fairly realistic world and, if taken too literally, are entirely immersion breaking. This is not a criticism…

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Mechanics are the Bridge Between Worlds and the Players Who Inhabit Them