Month: April 2020

Viral Creativity

I’ve always known that my creative process requires a firm structure. This has been one of the irrefutable laws of my life, in fact. My best, most fruitful work is accomplished in highly structured bursts that follow a nearly circadian rhythm. Distractions are the enemy, an enemy that is often overwhelmingly effective as sights or…

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Viral Creativity

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Viral Creativity
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Apex Predators Can Make Your Characters Exciting!

This blog article references a patreon exclusive episode of the worldcraft club. Our club members get access to about 50% more content in longform episodes and entirely unique ones for as low as $5 a month. If you haven’t already, take little time to consider becoming a club member it’s honestly what keeps us afloat….

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Apex Predators Can Make Your Characters Exciting!

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Apex Predators Can Make Your Characters Exciting!
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Sapient Apex?

In short, it doesn’t necessarily makes your predators less scary, just less predatory and, therefore, less capable of fulfilling that precise narrative role. The distinction should not be taken lightly. A mind flayer is a complex villain not just a tentacle faced brain muncher, both are scary, but in different ways.

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Sapient Apex?

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Sapient Apex?
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Break It, Change It, Mix-Rewrite It

Authors, game masters, storytellers, visual artists, and others all have a common problem. You want to create something that’s familiar, but unique to you. Whether that be a new variant of Orc, a culture for your world, or something as simple as a snack for your characters to eat. Creating something that belongs to your…

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Break It, Change It, Mix-Rewrite It

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Break It, Change It, Mix-Rewrite It
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Aesthetics for Worldbuilding

Reflections on Caldonyx Our most recent interview with RPG For You And Me has got my juices flowing about aesthetics and tone in worldbuilding. During the podcast I kept making reference to a painting ‘The Nighthawks’ because the city of Caldonyx, the primary city and key setting in their world, just kept drawing me back…

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Aesthetics for Worldbuilding

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Aesthetics for Worldbuilding
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Boring Ancient Warfare: Organization

Today I’m continuing a short series on some mundane details of medieval warfare that won battles, even wars. These small details are perfect to consider when putting together your ascendant empires or rising kingdoms. We’ve looked at training, we’ve looked at roads and now this. This might be the most boring of the boring. So…

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Boring Ancient Warfare: Organization

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Boring Ancient Warfare: Organization
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Boring Ancient Warfare: Roads

Today I’m continuing a short series on some mundane details of medieval warfare that won battles, even wars. These small details are perfect to consider when putting together your ascendant empires or rising kingdoms. ‘How did those troops get here so fast!?’ A beleaguered barbarian commander might’ve said to his lieutenants when he spies the…

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Boring Ancient Warfare: Roads

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Boring Ancient Warfare: Roads
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Boring Ancient Warfare: Training

I should also preface with this: 300 is not a realistic movie, it’s stylized and cinematic but harkens to real events and strategies of the era. I love reading about ancient warfare. So different from our modern conception of war where the power of our hand held weapons, not to mention the accuracy of our…

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Boring Ancient Warfare: Training

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Boring Ancient Warfare: Training
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Bethesda’s Great Success

So, I’ve bashed a lot of Bethesda’s worldbuilding lately. Not really intentionally to throw shade at them as I’m a rabid consumer of their games. I mean, I’ve been playing them since Morrowind (no not the expansion pack to the online game) and I just love them. I suppose the reason why I beat them…

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Bethesda’s Great Success

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Bethesda's Great Success
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