Month: February 2020

An Unfolding World

My love for Attack on Titan can’t be overstated. That show was a masterpiece and my first real dip into anime as a meta genre. There’s just so much to love about it but from a worldbuilding perspective in particular I think you’ll agree it’s a triumph. Spoilers abound, if you haven’t seen it yet…

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An Unfolding World

WorldCraft Club
WorldCraft Club
An Unfolding World
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Magic Systems – Magic. Must. Be. Hard.

This blog partly references a recent episode of the WorldCraft Club Podcast, check it out here. First, a point of clarity: I’m not saying ‘hard’ as in the worldbuilding term characterized by solid delineated rules for a given system but rather hard as in ‘difficult’, soft magic systems can be incredible. Prior to the podcast…

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Magic Systems – Magic. Must. Be. Hard.

WorldCraft Club
WorldCraft Club
Magic Systems - Magic. Must. Be. Hard.
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The Power of the Mundane

There is a terrible secret and I’m not sure that I should share it. A secret that countless people have tried desperately to hide. A secret that entire countries have built economies to hide. A secret entire people groups have profited from A secret that the internet is desperately trying to ignore. Fine, I’ll share…

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The Power of the Mundane

WorldCraft Club
WorldCraft Club
The Power of the Mundane
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We should never have gone to the Institute

I’ve already professed my undying love for Fallout (and Bethesda) in prior posts, I won’t bore you all with another testimony. Suffice to say, we’re most critical of the things we truly love which is why I’m back on my Fallout 4 kick. The best thing about Fallout 4 is wandering around and exploring. Partly…

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We should never have gone to the Institute

WorldCraft Club
WorldCraft Club
We should never have gone to the Institute
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Dave Rebuts

James here with a quick word about this blog and the next: The most recent podcast episode where we interviewed Dave Schmidt lead to some awesome off mic conversations about worldbuilding and audience. We thought it’d be fun to highlight a specific disagreement Dave and I had and post our best arguments on the blog….

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Dave Rebuts

WorldCraft Club
WorldCraft Club
Dave Rebuts
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Your Audience Builds Your World

James here with a quick word about this blog and the next: The most recent podcast episode where we interviewed Dave Schmidt lead to some awesome off mic conversations about worldbuilding and audience. We thought it’d be fun to highlight a specific disagreement Dave and I had and post our best arguments on the blog….

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Your Audience Builds Your World

WorldCraft Club
WorldCraft Club
Your Audience Builds Your World
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Content for the Consumer

Your Audience in Professional Practice of Worldbuilding and Writing It came to you in a dream. The thought of this setting was extremely exciting to you. The thoughts of adventure and prospect of others enjoying this setting race through your mind. You start writing down everything that you can spit out. Names, locations, ideas, it’s…

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Content for the Consumer

WorldCraft Club
WorldCraft Club
Content for the Consumer
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Fallout 76: A World With No (Main) Narrative

Bethesda is a brilliant company. I’m a huge fan of their games and continue to be. This is partly why Fallout 76 has been such a tough pill to swallow. To their credit Bethesda have sought to fix it and I’ll still buy Bethesda games. They’re still a great company, they make fun stuff. Frankly,…

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Fallout 76: A World With No (Main) Narrative

WorldCraft Club
WorldCraft Club
Fallout 76: A World With No (Main) Narrative
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