The Worldbuilder’s Journal is a premium journal designed for meaning centered worldbuilding. No matter what you are building your world for, whether a novel, a TTRPG, or another creative project, the Worldbuilder’s Journal will bring your best ideas to life.

Welcome to the Club

The WorldCraft Club podcast is a resource for game masters, novelists
and any other worldbuilder who wants to create rich, immersive settings
that will bring their audiences back time and time again.
Subscribe

Our Episodes

49 – Save Room for Wonder in Your Worldbuilding

Do you ever feel overwhelmed with the process of worldbuilding? There’s just so much to learn and do, you’re building a whole world after all! But don’t sweat it. James and Seth dive into the process of getting yourself started worldbuilding focusing on the...

Read More

48 – Jog Brogzin and Collaborative Worldbuilding

Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might...

Read More

47 – The Rule of Cool in Your Worldbuilding

Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in...

Read More

46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite...

Read More

46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants tea

45 – Using Tropes In Your Worldbuilding

Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s...

Read More

44 – RJD20, Making Room in Your World For Your Players

It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand...

Read More